Making the Switch

Today's entry is going to diverge a bit from the usual VFX Nexus product updates and news announcements and instead focus on some other issues surrounding VFX collaboration and tracking. A common comment we receive is that the adoption rate isn't always what the management would like it to be. In other words: it doesn't matter how much a supervisor likes the program. It doesn't matter that it makes coordination easier than ever, and that all the critical progress is tracked and accessible at an instant. Some artists are not playing ball and using their VFX Nexus.
I'm sure this is a common issue among any type of company. This isn't unique to the VFX industry, and it's not unique to "the artist type" of worker. It's often very hard to establish new routines.
Common complaints range from people already feeling overworked or overwhelmed to just plain laziness. Why check online if you can shout across the room to get an answer to a question?

There are a few ways VFX Nexus fights this resistance.
  • The home page for an artist is designed to get information quickly to the artist
    • at a glance an artist can see their workload, and choose where to begin their assignments
  • The home page is motivating
    • as work is completed, it disappears from the list. It's a to-do list with the goal of getting it finished
  • Artists can add their own notes to shots
    • by giving artists an area to keep all their information organized, it creates less places for information to hide
There are things managers, supervisors, and coordinator can do to make a new routine stick.
  • Lead the routine! You have to use the new system yourself.
    • Master all aspects of the software so you can demonstrate it to others.
  • Put all feedback and new information in the right place--with the shots, in VFX Nexus
    • Even if you have to visit artists for face-to-face discussion, have the notes entered for mutual reference
  • Don't let yourself become a crutch
    • If an artist has a simple question that is already answered in the VFX Nexus notes, refer them to back to the database first.
  • If all else fails, there is always the 'P-word'
    • Often considered poison in a creative environment, policies are there for a reason.
    • You're investing time and money in the product, and the results are worth paying for. Your job is getting easier!
    • Remember your crew is a group of professionals, and professionals are expected to perform at the level required for their job

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